Afflatus Project | Mobile Art Gallery


Katie Lips

Posted July 2nd by admin in Artists

160
TITLE
160

MEDIUM
SMS messages, iPod

STATUS
160 - Viewing the Artwork 

1. Download the ZIP file fromhttp://www.kisky.co.uk/160/160.zip
2. Unzip the contents (you will have a folder called 160).
3. Enable disk use for your iPod using iTunes.
4. Connect your iPod.
5. Copy the SMS folder to your iPod’s Notes folder.
6. For more instructions go to Extras -> Notes on your iPod.

ARTIST

Katie Lips

BIO
Katie Lips has worked with Netmedia for several years having a traditional arts background with diverse skills across digital arts and creative commerce. Educated at Central Saint Martins College of Art and Design, London, and DeMontfort University, she has developed a strong interest in user interaction in mobile spaces. 

Katie’s work with Digital media is centred around the concept of the ‘user as content creator’, the notion that we all create art and communications without necessarily trying. Katie uses technology to capture these streams of consciousness and to display them offering new views on the personal private mobile world. 

160 Project Description 

160 is an archive of 160 SMS messages that I have treasured in the past 18 months. These messages, of up to 160 characters each have been sent to me from my boyfriend, sister, parents, and friends, from phone companies and people offering me SMS porn. 

The messages are unedited, a snapshot of what people have been sending me, telling me, asking me. These are my messages, but not my messages, they are not what I have written, but what I have collected, and chosen to keep. These things mean something to me, as do so many messages to so many people. 

Whilst we know what we send by SMS, and we know what we receive, we do not have any idea what other people get, how other people compose messages; we have no view into other people’s phones. As a Digital Artist, I was keen to explore this with the development of treasuremytext (www.treasuremytext.com). This project ‘160′ is 160 of my messages stored on treasuremytext. It is a snapshot made available for anyone else to browse how they choose, to make their own judgements about me, my text life, and the people who send me messages. 

Most of us have to delete SMS messages we have received from our phones, this collection demonstrates the powerful nature both in the important messages and the mundane ones that can be tracked back over an extended period of time. Without treasuring these messages they would have been lost, but now have a new life as a text archive which can live away from the mobile phone. 

The availability of messages for others to take away using their iPod offers people voyeuristic opportunities to explore the content of this work, to try to construct their own stories around the messages they find, to identify their own meaning to build their own picture of those whose mobile lives have touched mine. Much of the content of my messages is humorous, throw away, perhaps pointless; this hints at what the rest of us carry around in our pockets but never show anyone else. 

Whilst it is possible to get content off a phone onto a computer, or onto a website, this project extends the possibilities for viewing mobile art by making this content available on iPod. iPod is used as the viewing device, offering greater control for the audience. The use of iPod also raises questions about ownership of artistic content, each user creates a new version by the act of downloading and viewing the work.

 

 


Kate Pemberton

Posted March 9th by admin in Artists

EMS (Edition Message Samplers)
TITLE
EMS (Edition Message Samplers)

MEDIUM
WAP technology, Pixel Graphics, Cross-Stitch

STATUS
All Nokia mobile phones. WAP enabled mobile Phones. ems.endfile.com

ARTIST
Kate Pemberton

BIO
My practice addresses the cultural effects that technology has on society. My current interest is in the status of craft objects in an age of electronic consumerist culture. I identify crossovers between computer graphics, and craft techniques, and explore these by making tangible art objects. 

My latest projects suggest an emotive, quirky, humorous aspect of functional computer graphics and of electronic devices by drawing parallels between their form and function and the techniques and meanings embraced in traditional needle crafts. 

I concern myself with the visual appeal of machines and electronics. I am interested in how they are considered as objects of desire, in terms of their fabrication, capabilities, and the status they give the individuals that own them. 

The catalogue section of http://endfile.com has visual and written reference to my Individual projects.

 


LAb[au] and iMAGE z[ONE] - Olivier Vanderaa

Posted March 9th by admin in Artists

CITYSNAPPER_Game
Title
CITYSNAPPER_Game

Medium
HARDWARE: PC computer, mobile phones, SMS web servers
SOFTWARE: windows 2000 operating system, self programmed 3D-SMS interface + Vir-tools for the web.

Status
Project will take place in Brussels in June 2005
View Project Information

Artist
Collaboration project from LAb[au] and iMAGE z[ONE] - Olivier Vanderaa.

Bio
About LAb[au]
The development of the “sPACE, navi-gable music” application by Lab[au] in the past few years lead to the elaboration of new performative 3D environments and many possibilities of collaboration. Among others, like for instance INFO.SCAPES_ INFOR-MATION SOCIETY, an interactive 3D hyper-textu(r)al interface designed for the European Commission to display the poli-tics of the EU commission in the field of IC technologies (see www.lab-au.com/files/doc/eu.htm), the CITYSNAP-PER_Game project uses properties of 3D electronic environments to create a spacial navigation through collected data.

About iMAGE z[ONE] - Olivier Vanderaa
Mainly focusing on contemporary western society, and particularly urban structures and cultures, leaning on a documentary base, Olivier Vanderaa started in early 2002 a reflexion on the nature of the city, considering it as the result of the interaction of two processes: a physical construction (urbanization) as well as a mental (space representation, social context) one. Naturally came the question of how to map these characteristics: in that matter, new media seemed to be appropriate tools, for they allow to easily index the collected data, to interface them with the user (notably through hypertext links), and because the web medium permits to keep a trace of the work and thus draw a comparison between various urban contexts. More information can be seen at www.o-vanderaa.com/citysnapper_gamez.

Project Information

  • A real time interactive game for the contemporary metropolitan space, using an online 3D interface with a modeling of the city, SMS server technology and digital photography.
  • Members of the audience - players - use SMS to:
    1. send physically photographer to a part of town to bring back a picture of it
    2. orientate the shooting with additionnal verbal instructions (word, sentence, riddle)
    3. react later on to the picture taken, to mark their satisfaction/unsatisfaction.
  • Photographer takes a picture with a cell phone and implements the interface via SMS.
  • The audience can follow the game :
    1. through the online 3D interface, from a home computer
    2. by navigating the 3D modeling of the city screened in the exhibition space, where a physical exhibition is being built.
  • The game ends with a closing event, where players can retrieve a print of the image they gave birth to.

LAb[au]
Collaborative agency for inFORMational projects and Metadesign.
Rue de laeken, 104
B-1000 Brussels, Belgium
Tel: +32 2 219 65 55
lab-au@lab-au.com
http://www.lab-au.com

Olivier Vanderaa,
Photographer.
Rue Edouard Michiels, 35
B-1180 Brussels, Belgium
Tel+Fax: +32 2 376 98 98
game@o-vanderaa.com
www.o-vanderaa.com


Studiometis

Posted August 5th by admin in Artists

Interactive Artwall
Title
Interactive Artwall

Medium
Mixed Medium

Status
View Project information at:
www.studiometis.com

Artist
Studiometis

Information
“For public spaces we created an interactive wall, a language between social spaces: couple, family, young, pensioner. The contents are digital: videos, animations, graffiti, texts, icons…

The interface is the mobile phone used for playing with contents and for sending contents like own pictures or texts. The user is a player involved in an artistic behaviour. He can use the wall as a VJ, choosing a DJ mix over his headphones connected to his mobile. The visuals are selected with the mobile over a database of animations, short videos, texts, icons, images, remixing them in real time. Other players are welcome to create a collective artwork. He can also use the wall like a graffiti sprayer, drawing, modifying, changing colours, size of pencils, adding visual effects. The next player can use the same surface or defining an own surface. Using the phone as a pointer he can select some options, customizing his digital spray. The artwork is visible for the public passing by. When the wall is not used, it shows the works of the day.”

“im preparing a project metissage japan made out of a japan trip in 2002 its about interactive installations + performances + game + website with different devices like joystick and mobile phone”

For more information visit: www.studiometis.com/wall/InteractiveArtwall.html


  • Afflatus Project, Exhibition of Art for Mobile Devices. Afflatus Project is a curated online art exhibition promoting visual and interactive art in mobile devices, such as cell phones, Windows Mobile, Palm, Android, Symbian, iPhone, iPad and other convergence devices.