Afflatus Project | Mobile Art Gallery


Michelle Adolfs & Petra Mueller

Posted September 16th by admin in Artists

Michelle Adolfs & Petra Mueller
Title
DEEP-CLAPS

Medium
Creative Zen Vision:M and iPod V
The clips with 30sec playtime are available in 352 x 288 pixels as mpeg1-files (*.mpg) and wmv-files (*.wmv) and in 320 x 240 pixels as mpeg4-files (*.mp4).

Status
For more information see
www.kunstkommt.de
www.deep-claps.de.

Artist
atelier KUNSTKOMMT!
Michelle Adolfs & Petra Mueller

Bio
Michelle Adolfs (*1972) and Petra Mueller (*1969) work as visual artists and social scientists by the name of atelier KUNSTKOMMT!. The German artists team concentrates mainly on the impact of digital media on everyday life culture in images and values. Since 1996 they explore forms of media communication and their relationships to materiality. The art works originate in multiple formats including the web, installation, video, performance, photography, painting, objects. Their website www.kunstkommt.de presents current projects as well as an archive of previous works.

Project Information:
The webvideo project “deep-claps” is a download platform with video clips about aphorisms as cultural shared wisdom. Everyone knows some — aphorisms are used almost inflationary. As a central part of our culture aphorisms are an indicator of meaning and thinking in society. There are some very deep and dark tellings, which play diffuse roles in everyday communication.

We are searching for emotional ambivalences in the combination of word and image. The globalization with a simple English translation of words forces an isolation from cultural references and meanings. In short video clips the metaphors of mostly German aphorisms are transferred into absurd scenes. What is in these thoughts with so called “deep” truth?

The clips are published as edition online via www.deep-claps.de. With a “download and send to a friend” they travel around the world …


Krista Connerly

Posted September 16th by admin in Artists

Weather-Call Service V.2
Title
Weather-Call Service V.2

Medium
Macromedia Flash, Internet, Cell-phone

Status
Movie for a mobile device.
View Project

Artist
Krista Connerly

Bio
What forms of intimacy take place in the city? How can poetry replace efficiency? These questions drive the work of new media artist and poetic sociographer Krista Connerly. To investigate these questions Connerly works in a variety of media including the internet, video, photography, and sound. However, through whatever media she uses, Connerly seeks to turn “art viewer” into collaborator, provoking forms of interaction that through humor and poetry temporarily override the efficiency and rationality of contemporary life. Her work has been featured in a range of international venues, including, the WOW Women’s International Film Festival in Sydney, Australia, the Los Angeles Center for Digital Art, the New Museum’s online art community Rhizome and its Net Art News, The Urban Institute for Contemporary Art in Michigan, Cultronix, online journal of art and culture and the Next Wave Festival in Melbourne, Australia where it won a BifTek Wink Award.

Project Information
Weather-Call Service offers a mobile weather activation service provided through cell-phone text messaging. The system gives up to date instructions on how to interact with and create weather systems. Responses from participants, including text messages and cell-phone photos can be sent directly from their phone to our weather map, creating a dynamic picture of how participants are using their weather instructions. for more visit:
urbanintimacy.org/weathercall/
Version 2 of this project will include a different way of visualizing the information on the weather map. It is not yet complete.

Artist E-mail Address
krista@urbanintimacy.org.

For additional information visit
urbanintimacy.org
urbanintimacy.org/krista


G.H. Hovagimyan

Posted September 16th by admin in Artists

G.H. Hovagimyan

Title
RANTAPOD

Medium
Video.

Status
Video iPod
RANTAPOD
Ipod - rss feed Podcast Feed

Artist
G.H. Hovagimyan

Bio
G.H. Hovagimyan is an experimental artist working in a variety of forms. He was one of the first artists in New York to start working with the Internet in the early nineties. His work ranges from hypertext works to digital performance art and installations. His collaborative work, with Peter Sinclair, A SoaPOPera for Laptops was recently in an exhibition at the Jeu De Paume Museum in Paris. He has a podcast called Art Dirt Redux that is in the top 10 of art podcasts in the U.S.

He has contributed articles to Leonardo the Journal of the International Society for the Arts, Sciences and Technology, and Intelligent Agent an online journal about new media discourse.

His digital work is in the collections of The Walker Art Center and The Whitney Museum of American Art.

Project Information
rantapod is a video meditation. It talks about art, politics and philosophy. It contains 3 minute rants or ruminations by G.H. Hovagimyan. It is highly experimental in it’s discussion and outlook. Contrary to Post Modernism’s simulation and irony this is a serious ongoing investigation. It strips away all artifice and presents a minimal/punk video discourse. The series is an outgrowth or continuation of GH’s conceptual and network performance starting in the 1970’s. It also refines and extends the concerns of his 21st century performances such as: Palm Rants and rant/ rant back/ back rant.

For additional information visit
spaghetti.nujus.net/rantapod/


Flo Heiss

Posted September 16th by admin in Artists

Untitled work by: Flo Heiss

Artist
Flo Heiss

Bio
Bavarian born Flo Heiss is Creative Partner Dare (daredigital.com) in London. Flo studied design in Augsburg, Germany, where he won the Erasmus scholarship to the Institute of Art in Urbino, Italy. A further two years spent at the Royal College of Art led to an M.A. in graphic design. His personal work can be found on floheiss.com.

Medium
Stylus and Jotter application

Name of device:
Sony Ericsson P800

Status
More Info at:
floheiss.com


Jon Montenegro

Posted July 2nd by admin in Artists

Red Day
TITLE
A Red Day

FORMAT
Macromedia Flash for PocketPC

STATUS
View Project

ARTIST
Jon Montenegro

BIO
Jon Montenegro is an Artist and Art Director from Allentown, PA. After attending Temple University, Tyler School of Art, he has been involved in several collaborative art and design projects. Serving as Art Director at www.variousways.com.

INFORMATION
The project is an explorative minimal art piece for mobile devices. The art piece is ever changing and also functional as a time piece. By using hues of red with dynamically changing sizes and transparencies, users can learn to time just by quickly glancing at the colors.

Other works can be seen at:
deus-ex-machina.tv
startmobile.com
variousways.com
Helio Gallery
WEB DESIGN: STUDIOS Book

 

 


Katie Lips

Posted July 2nd by admin in Artists

160
TITLE
160

MEDIUM
SMS messages, iPod

STATUS
160 - Viewing the Artwork 

1. Download the ZIP file fromhttp://www.kisky.co.uk/160/160.zip
2. Unzip the contents (you will have a folder called 160).
3. Enable disk use for your iPod using iTunes.
4. Connect your iPod.
5. Copy the SMS folder to your iPod’s Notes folder.
6. For more instructions go to Extras -> Notes on your iPod.

ARTIST

Katie Lips

BIO
Katie Lips has worked with Netmedia for several years having a traditional arts background with diverse skills across digital arts and creative commerce. Educated at Central Saint Martins College of Art and Design, London, and DeMontfort University, she has developed a strong interest in user interaction in mobile spaces. 

Katie’s work with Digital media is centred around the concept of the ‘user as content creator’, the notion that we all create art and communications without necessarily trying. Katie uses technology to capture these streams of consciousness and to display them offering new views on the personal private mobile world. 

160 Project Description 

160 is an archive of 160 SMS messages that I have treasured in the past 18 months. These messages, of up to 160 characters each have been sent to me from my boyfriend, sister, parents, and friends, from phone companies and people offering me SMS porn. 

The messages are unedited, a snapshot of what people have been sending me, telling me, asking me. These are my messages, but not my messages, they are not what I have written, but what I have collected, and chosen to keep. These things mean something to me, as do so many messages to so many people. 

Whilst we know what we send by SMS, and we know what we receive, we do not have any idea what other people get, how other people compose messages; we have no view into other people’s phones. As a Digital Artist, I was keen to explore this with the development of treasuremytext (www.treasuremytext.com). This project ‘160′ is 160 of my messages stored on treasuremytext. It is a snapshot made available for anyone else to browse how they choose, to make their own judgements about me, my text life, and the people who send me messages. 

Most of us have to delete SMS messages we have received from our phones, this collection demonstrates the powerful nature both in the important messages and the mundane ones that can be tracked back over an extended period of time. Without treasuring these messages they would have been lost, but now have a new life as a text archive which can live away from the mobile phone. 

The availability of messages for others to take away using their iPod offers people voyeuristic opportunities to explore the content of this work, to try to construct their own stories around the messages they find, to identify their own meaning to build their own picture of those whose mobile lives have touched mine. Much of the content of my messages is humorous, throw away, perhaps pointless; this hints at what the rest of us carry around in our pockets but never show anyone else. 

Whilst it is possible to get content off a phone onto a computer, or onto a website, this project extends the possibilities for viewing mobile art by making this content available on iPod. iPod is used as the viewing device, offering greater control for the audience. The use of iPod also raises questions about ownership of artistic content, each user creates a new version by the act of downloading and viewing the work.

 

 


Henry Reichhold

Posted March 9th by admin in Artists

Free Run Exhibition
TITLE
Free Run Exhibition

MEDIUM
mobile phone

STATUS
For more information visit
Free Run Nokia Video

Also visit:
www.reichholdarts.com
urbanfreeflow
www.reichholdarts.com/nokia.html

ARTIST
Henry Reichhold

BIO
Henry Reichhold
Photographer/digital artist
DOB 11/12/ 1953

Previous Solo Exibitions:
English National Ballet and London exhibitions at the Royal Albert Hall
1997 1998 1999 2000 2001 2002
Theatre museum 2001
london colliseum 2000
Gantry arts center 2002

Group shows:
Photographers Gallery
Association Gallery
Global Cafe

Recent main Exhibitions
‘who needs sleep’ Loading bay gallery 2002
Hungerford bridge exhibition 2003
Tower Bridge panoramic exhibition 2004
Nokia mean fiddler exhibition 2004
Aim 6 - armory arts center in Los Angeles 2005

Forthcomming Exhibitions
FreeRun at Cargo 2005
Gatwick Airport (massive panoramic exhibition) 2006

Sponsors have included , HP, Kodak and Canon 
Please see www.reichholdarts.com for samples of work. 

PROJECT INFORMATION
“London based artist called Henry Reichhold, who has been shooting video action and photo stills of the Seidojin team in action. At last, the project (sponsored by Nokia) is about to draw to an end with some unique work in the bag and all of it being shot using mobile phone technology. An exhibition is now in place to showcase it all.”
- urbanfreeflow

Date - 29th of November. 2005
Time - 6.30pm.
Location - Cargo, 83 Rivington Street,
London, EC2A 3AY.
For more information visit www.reichholdarts.com.

 


LAb[au] and iMAGE z[ONE] - Olivier Vanderaa

Posted March 9th by admin in Artists

CITYSNAPPER_Game
Title
CITYSNAPPER_Game

Medium
HARDWARE: PC computer, mobile phones, SMS web servers
SOFTWARE: windows 2000 operating system, self programmed 3D-SMS interface + Vir-tools for the web.

Status
Project will take place in Brussels in June 2005
View Project Information

Artist
Collaboration project from LAb[au] and iMAGE z[ONE] - Olivier Vanderaa.

Bio
About LAb[au]
The development of the “sPACE, navi-gable music” application by Lab[au] in the past few years lead to the elaboration of new performative 3D environments and many possibilities of collaboration. Among others, like for instance INFO.SCAPES_ INFOR-MATION SOCIETY, an interactive 3D hyper-textu(r)al interface designed for the European Commission to display the poli-tics of the EU commission in the field of IC technologies (see www.lab-au.com/files/doc/eu.htm), the CITYSNAP-PER_Game project uses properties of 3D electronic environments to create a spacial navigation through collected data.

About iMAGE z[ONE] - Olivier Vanderaa
Mainly focusing on contemporary western society, and particularly urban structures and cultures, leaning on a documentary base, Olivier Vanderaa started in early 2002 a reflexion on the nature of the city, considering it as the result of the interaction of two processes: a physical construction (urbanization) as well as a mental (space representation, social context) one. Naturally came the question of how to map these characteristics: in that matter, new media seemed to be appropriate tools, for they allow to easily index the collected data, to interface them with the user (notably through hypertext links), and because the web medium permits to keep a trace of the work and thus draw a comparison between various urban contexts. More information can be seen at www.o-vanderaa.com/citysnapper_gamez.

Project Information

  • A real time interactive game for the contemporary metropolitan space, using an online 3D interface with a modeling of the city, SMS server technology and digital photography.
  • Members of the audience - players - use SMS to:
    1. send physically photographer to a part of town to bring back a picture of it
    2. orientate the shooting with additionnal verbal instructions (word, sentence, riddle)
    3. react later on to the picture taken, to mark their satisfaction/unsatisfaction.
  • Photographer takes a picture with a cell phone and implements the interface via SMS.
  • The audience can follow the game :
    1. through the online 3D interface, from a home computer
    2. by navigating the 3D modeling of the city screened in the exhibition space, where a physical exhibition is being built.
  • The game ends with a closing event, where players can retrieve a print of the image they gave birth to.

LAb[au]
Collaborative agency for inFORMational projects and Metadesign.
Rue de laeken, 104
B-1000 Brussels, Belgium
Tel: +32 2 219 65 55
lab-au@lab-au.com
http://www.lab-au.com

Olivier Vanderaa,
Photographer.
Rue Edouard Michiels, 35
B-1180 Brussels, Belgium
Tel+Fax: +32 2 376 98 98
game@o-vanderaa.com
www.o-vanderaa.com


James R Ford

Posted March 9th by admin in Artists

Feecal and Friends
Title
Feecal and Friends

Medium
Illustrations, Animated Images

Status
Any Series 60 Nokia phone. (176×208) or
Macromedia Flash Lite enabled phone.

Download Feecal and Friends.

Artist
James R Ford

Bio
Ford is a multi-media artist currently based in London, England. He has co-written and illustrated the book House Gymnastics, had work commissioned for the permanent collection at the Swedish Museum of Modern Art, was nominated for the British Art Show 6, and has received a number of grants from Arts Council England. Ford will be attending postgraduate study in Fine Art at Goldsmiths College, London, during 2004/2005.

Project Information
James Robert Ford has stated that his works are concerned with “the morality of idiocy”. Projects and investigations based around observations, process and play. Crossing-over web/digital with the physical manifestation of the art and often involving the everyday, so as to tap-in to our collective memory/consciousness. He has used mucus, Teletext, home exercise and car number plates as sources of inspiration and material for constructing the works. Combining nostalgic/childhood visual references & ideas with humour, personal narrative and contemporary issues.

For further information visit www.littlechocolatestarfish.com.


Cris Orfescu

Posted March 9th by admin in Artists

NANOART by: Cris Orfescu
Title
NANOART

Medium
NANOART (electron microscope scans computer painted and printed with archival inks on canvas or fine art paper - limited editions).

Status
Any Series 60 phone. (176×208) or
PDA, PocketPC, Windows Mobile (240×320)

Download NANOART Wallpapers (Series60).
Download NANOART Wallpapers (PDA).

Artist
Cris Orfescu

Bio
I create Art from Science using Technology. My art is a reflection of my background and interest in art, materials science, computer technologies and nanotechnology and is called NANOART. I think people should know what’s going on in the micro-world in order to not be afraid of all kinds of “nano-things” (nanotechnology, nanoscience, nanopowders…) that are happening right now with the new technological revolution. The ideas behind my art are the interpretations of the technological movement. Art is becoming interdisciplinary. New media are used more and more. New technology is used more and more. We live in a technological society and there is no reason why Art should stay away from Technology. I bring the nano-dimensional world to the public through high resolution electron microscope images computer painted and digitally processed. I try to find similarities with the world we live in, so people will become familiar with the novel technologies in a more appealing way.

Artist e-mail address: criorf@verizon.net

For more information see www.absolutearts.com/portfolios/c/criorf.


  • Afflatus Project, Exhibition of Art for Mobile Devices. Afflatus Project is a curated online art exhibition promoting visual and interactive art in mobile devices, such as cell phones, Windows Mobile, Palm, Android, Symbian, iPhone, iPad and other convergence devices.